anim_horse_stand = 0
anim_horse_pace_1 = 1
anim_horse_pace_2 = 2
anim_horse_pace_3 = 3
anim_horse_pace_4 = 4
anim_walk_backward = 5
anim_rear = 6
anim_jump = 7
anim_jump_end = 8
anim_turn_right = 9
anim_turn_left = 10
anim_slow = 11
anim_horse_fall_in_place = 12
anim_horse_fall_right = 13
anim_horse_fall_roll = 14
anim_unused_horse_anim_1 = 15
anim_unused_horse_anim_2 = 16
anim_unused_horse_anim_3 = 17
anim_unused_horse_anim_4 = 18
anim_unused_horse_anim_5 = 19
anim_unused_horse_anim_6 = 20
anim_unused_horse_anim_7 = 21
anim_unused_horse_anim_8 = 22
anim_unused_horse_anim_9 = 23
anim_unused_horse_anim_10 = 24
anim_unused_horse_anim_11 = 25
anim_unused_horse_anim_12 = 26
anim_unused_horse_anim_13 = 27
anim_unused_horse_anim_14 = 28
anim_unused_horse_anim_15 = 29
anim_unused_horse_anim_16 = 30
anim_unused_horse_anim_17 = 31
anim_unused_horse_anim_18 = 32
anim_unused_horse_anim_19 = 33
anim_unused_horse_anim_20 = 34
anim_unused_horse_anim_21 = 35
anim_unused_horse_anim_22 = 36
anim_unused_horse_anim_23 = 37
anim_unused_horse_anim_24 = 38
anim_unused_horse_anim_25 = 39
anim_unused_horse_anim_26 = 40
anim_unused_horse_anim_27 = 41
anim_unused_horse_anim_28 = 42
anim_unused_horse_anim_29 = 43
anim_unused_horse_anim_30 = 44
anim_unused_horse_anim_31 = 45
anim_unused_horse_anim_32 = 46
anim_unused_horse_anim_33 = 47
anim_unused_horse_anim_34 = 48
anim_unused_horse_anim_35 = 49
anim_unused_horse_anim_36 = 50
anim_unused_horse_anim_37 = 51
anim_unused_horse_anim_38 = 52
anim_unused_horse_anim_39 = 53
anim_unused_horse_anim_40 = 54
anim_unused_horse_anim_41 = 55
anim_unused_horse_anim_42 = 56
anim_unused_horse_anim_43 = 57
anim_unused_horse_anim_44 = 58
anim_unused_horse_anim_45 = 59
anim_unused_horse_anim_46 = 60
anim_unused_horse_anim_47 = 61
anim_unused_horse_anim_48 = 62
anim_unused_horse_anim_49 = 63
anim_unused_horse_anim_50 = 64
anim_unused_horse_anim_51 = 65
anim_unused_horse_anim_52 = 66
anim_unused_horse_anim_53 = 67
anim_unused_horse_anim_54 = 68
anim_unused_horse_anim_55 = 69
anim_unused_horse_anim_56 = 70
anim_unused_horse_anim_57 = 71
anim_unused_horse_anim_58 = 72
anim_unused_horse_anim_59 = 73
anim_unused_horse_anim_60 = 74
anim_unused_horse_anim_61 = 75
anim_unused_horse_anim_62 = 76
anim_unused_horse_anim_63 = 77
anim_unused_horse_anim_64 = 78
anim_unused_horse_anim_65 = 79
anim_unused_horse_anim_66 = 80
anim_unused_horse_anim_67 = 81
anim_unused_horse_anim_68 = 82
anim_unused_horse_anim_69 = 83
anim_unused_horse_anim_70 = 84
anim_unused_horse_anim_71 = 85
anim_unused_horse_anim_72 = 86
anim_unused_horse_anim_73 = 87
anim_unused_horse_anim_74 = 88
anim_unused_horse_anim_75 = 89
anim_unused_horse_anim_76 = 90
anim_unused_horse_anim_77 = 91
anim_unused_horse_anim_78 = 92
anim_unused_horse_anim_79 = 93
anim_unused_horse_anim_80 = 94
anim_unused_horse_anim_81 = 95
anim_unused_horse_anim_82 = 96
anim_unused_horse_anim_83 = 97
anim_unused_horse_anim_84 = 98
anim_unused_horse_anim_85 = 99
anim_unused_horse_anim_86 = 100
anim_unused_horse_anim_87 = 101
anim_unused_horse_anim_88 = 102
anim_unused_horse_anim_89 = 103
anim_unused_horse_anim_90 = 104
anim_unused_horse_anim_91 = 105
anim_unused_horse_anim_92 = 106
anim_unused_horse_anim_93 = 107
anim_unused_horse_anim_94 = 108
anim_unused_horse_anim_95 = 109
anim_unused_horse_anim_96 = 110
anim_unused_horse_anim_97 = 111
anim_unused_horse_anim_98 = 112
anim_unused_horse_anim_99 = 113
anim_unused_horse_anim_100 = 114
anim_stand = 115
anim_stand_man = 116
anim_stand_single = 117
anim_stand_greatsword = 118
anim_stand_staff = 119
anim_walk_forward = 120
anim_walk_forward_staff = 121
anim_walk_backward_staff = 122
anim_walk_forward_greatsword = 123
anim_walk_backward_greatsword = 124
anim_run_forward = 125
anim_run_backward = 126
anim_run_forward_staff = 127
anim_run_backward_staff = 128
anim_run_forward_greatsword = 129
anim_run_backward_greatsword = 130
anim_walk_right = 131
anim_walk_left = 132
anim_run_right = 133
anim_run_left = 134
anim_ride_0 = 135
anim_ride_1 = 136
anim_lancer_ride_1 = 137
anim_lancer_charge_parried = 138
anim_ride_2 = 139
anim_ride_3 = 140
anim_ride_4 = 141
anim_lancer_ride_4 = 142
anim_ride_rear = 143
anim_ride_spur = 144
anim_ride_jump = 145
anim_ride_jump_end = 146
anim_mount_horse = 147
anim_dismount_horse = 148
anim_lancer_ride_0 = 149
anim_equip_sword = 150
anim_unequip_sword = 151
anim_equip_shield = 152
anim_unequip_shield = 153
anim_cancel_attack_onehanded = 154
anim_cancel_attack_twohanded = 155
anim_cancel_attack_polearm = 156
anim_ready_bow = 157
anim_release_bow = 158
anim_ready_bow_mounted = 159
anim_release_bow_mounted = 160
anim_ready_crossbow = 161
anim_release_crossbow = 162
anim_reload_crossbow = 163
anim_reload_crossbow_horseback = 164
anim_ready_javelin = 165
anim_release_javelin = 166
anim_ready_throwing_knife = 167
anim_release_throwing_knife = 168
anim_ready_throwing_axe = 169
anim_release_throwing_axe = 170
anim_ready_stone = 171
anim_release_stone = 172
anim_ready_pistol = 173
anim_release_pistol = 174
anim_reload_pistol = 175
anim_ready_musket = 176
anim_release_musket = 177
anim_reload_musket = 178
anim_ready_swingright_fist = 179
anim_release_swingright_fist = 180
anim_parry_swingright_fist = 181
anim_ready_swingleft_fist = 182
anim_release_swingleft_fist = 183
anim_parry_swingleft_fist = 184
anim_ready_direct_fist = 185
anim_release_direct_fist = 186
anim_parry_direct_fist = 187
anim_ready_uppercut_fist = 188
anim_release_uppercut_fist = 189
anim_parry_uppercut_fist = 190
anim_defend_fist = 191
anim_defend_fist_keep = 192
anim_defend_fist_parry = 193
anim_ready_slashright_twohanded = 194
anim_release_slashright_twohanded = 195
anim_parry_slashright_twohanded = 196
anim_ready_slashleft_twohanded = 197
anim_release_slashleft_twohanded = 198
anim_parry_slashleft_twohanded = 199
anim_ready_thrust_twohanded = 200
anim_release_thrust_twohanded = 201
anim_parry_thrust_twohanded = 202
anim_ready_overswing_twohanded = 203
anim_release_overswing_twohanded = 204
anim_parry_overswing_twohanded = 205
anim_ready_thrust_onehanded = 206
anim_release_thrust_onehanded = 207
anim_parry_thrust_onehanded = 208
anim_ready_thrust_onehanded_lance = 209
anim_release_thrust_onehanded_lance = 210
anim_parry_thrust_onehanded_lance = 211
anim_ready_slashright_onehanded = 212
anim_release_slashright_onehanded = 213
anim_parry_slashright_onehanded = 214
anim_ready_slashleft_onehanded = 215
anim_release_slashleft_onehanded = 216
anim_parry_slashleft_onehanded = 217
anim_ready_overswing_onehanded = 218
anim_release_overswing_onehanded = 219
anim_parry_overswing_onehanded = 220
anim_ready_slash_horseback_right = 221
anim_release_slash_horseback_right = 222
anim_parry_slash_horseback_right = 223
anim_ready_slash_horseback_left = 224
anim_release_slash_horseback_left = 225
anim_parry_slash_horseback_left = 226
anim_ready_overswing_staff = 227
anim_release_overswing_staff = 228
anim_parry_overswing_staff = 229
anim_ready_thrust_staff = 230
anim_release_thrust_staff = 231
anim_parry_thrust_staff = 232
anim_ready_slashleft_staff = 233
anim_release_slashleft_staff = 234
anim_parry_slashleft_staff = 235
anim_ready_slashright_staff = 236
anim_release_slashright_staff = 237
anim_parry_slashright_staff = 238
anim_defend_shield = 239
anim_defend_shield_keep = 240
anim_defend_shield_parry = 241
anim_defend_forward_greatsword = 242
anim_defend_forward_greatsword_keep = 243
anim_defend_forward_greatsword_parry = 244
anim_defend_up_twohanded = 245
anim_defend_up_twohanded_keep = 246
anim_defend_up_twohanded_parry = 247
anim_defend_right_twohanded = 248
anim_defend_right_twohanded_keep = 249
anim_defend_right_twohanded_parry = 250
anim_defend_left_twohanded = 251
anim_defend_left_twohanded_keep = 252
anim_defend_left_twohanded_parry = 253
anim_defend_forward_onehanded = 254
anim_defend_forward_onehanded_keep = 255
anim_defend_forward_onehanded_parry = 256
anim_defend_up_onehanded = 257
anim_defend_up_onehanded_keep = 258
anim_defend_up_onehanded_parry = 259
anim_defend_right_onehanded = 260
anim_defend_right_onehanded_keep = 261
anim_defend_right_onehanded_parry = 262
anim_defend_left_onehanded = 263
anim_defend_left_onehanded_keep = 264
anim_defend_left_onehanded_parry = 265
anim_defend_forward_staff = 266
anim_defend_forward_staff_keep = 267
anim_defend_forward_staff_parry = 268
anim_defend_up_staff = 269
anim_defend_up_staff_keep = 270
anim_defend_up_staff_parry = 271
anim_defend_right_staff = 272
anim_defend_right_staff_keep = 273
anim_defend_right_staff_parry = 274
anim_defend_left_staff = 275
anim_defend_left_staff_keep = 276
anim_defend_left_staff_parry = 277
anim_strike_head_front_left = 278
anim_strike_head_front_left_reloc = 279
anim_fall_head_front = 280
anim_fall_rider_head_front = 281
anim_strike_chest_front_stop = 282
anim_strike_fall_back_rise = 283
anim_strike_fall_back_rise_upper = 284
anim_cheer = 285
anim_dance = 286
anim_unused_human_anim_1 = 287
anim_unused_human_anim_2 = 288
anim_unused_human_anim_3 = 289
anim_unused_human_anim_4 = 290
anim_unused_human_anim_5 = 291
anim_unused_human_anim_6 = 292
anim_unused_human_anim_7 = 293
anim_unused_human_anim_8 = 294
anim_unused_human_anim_9 = 295
anim_unused_human_anim_10 = 296
anim_unused_human_anim_11 = 297
anim_unused_human_anim_12 = 298
anim_unused_human_anim_13 = 299
anim_unused_human_anim_14 = 300
anim_unused_human_anim_15 = 301
anim_unused_human_anim_16 = 302
anim_unused_human_anim_17 = 303
anim_unused_human_anim_18 = 304
anim_unused_human_anim_19 = 305
anim_unused_human_anim_20 = 306
anim_unused_human_anim_21 = 307
anim_unused_human_anim_22 = 308
anim_unused_human_anim_23 = 309
anim_unused_human_anim_24 = 310
anim_unused_human_anim_25 = 311
anim_unused_human_anim_26 = 312
anim_unused_human_anim_27 = 313
anim_unused_human_anim_28 = 314
anim_unused_human_anim_29 = 315
anim_unused_human_anim_30 = 316
anim_unused_human_anim_31 = 317
anim_unused_human_anim_32 = 318
anim_unused_human_anim_33 = 319
anim_unused_human_anim_34 = 320
anim_unused_human_anim_35 = 321
anim_unused_human_anim_36 = 322
anim_unused_human_anim_37 = 323
anim_unused_human_anim_38 = 324
anim_unused_human_anim_39 = 325
anim_unused_human_anim_40 = 326
anim_unused_human_anim_41 = 327
anim_unused_human_anim_42 = 328
anim_unused_human_anim_43 = 329
anim_unused_human_anim_44 = 330
anim_unused_human_anim_45 = 331
anim_unused_human_anim_46 = 332
anim_unused_human_anim_47 = 333
anim_unused_human_anim_48 = 334
anim_unused_human_anim_49 = 335
anim_unused_human_anim_50 = 336
anim_unused_human_anim_51 = 337
anim_unused_human_anim_52 = 338
anim_unused_human_anim_53 = 339
anim_unused_human_anim_54 = 340
anim_unused_human_anim_55 = 341
anim_unused_human_anim_56 = 342
anim_unused_human_anim_57 = 343
anim_unused_human_anim_58 = 344
anim_unused_human_anim_59 = 345
anim_unused_human_anim_60 = 346
anim_unused_human_anim_61 = 347
anim_unused_human_anim_62 = 348
anim_unused_human_anim_63 = 349
anim_unused_human_anim_64 = 350
anim_unused_human_anim_65 = 351
anim_unused_human_anim_66 = 352
anim_unused_human_anim_67 = 353
anim_unused_human_anim_68 = 354
anim_unused_human_anim_69 = 355
anim_unused_human_anim_70 = 356
anim_unused_human_anim_71 = 357
anim_unused_human_anim_72 = 358
anim_unused_human_anim_73 = 359
anim_unused_human_anim_74 = 360
anim_unused_human_anim_75 = 361
anim_unused_human_anim_76 = 362
anim_unused_human_anim_77 = 363
anim_unused_human_anim_78 = 364
anim_unused_human_anim_79 = 365
anim_unused_human_anim_80 = 366
anim_unused_human_anim_81 = 367
anim_unused_human_anim_82 = 368
anim_unused_human_anim_83 = 369
anim_unused_human_anim_84 = 370
anim_unused_human_anim_85 = 371
anim_unused_human_anim_86 = 372
anim_unused_human_anim_87 = 373
anim_unused_human_anim_88 = 374
anim_unused_human_anim_89 = 375
anim_unused_human_anim_90 = 376
anim_unused_human_anim_91 = 377
anim_unused_human_anim_92 = 378
anim_unused_human_anim_93 = 379
anim_unused_human_anim_94 = 380
anim_unused_human_anim_95 = 381
anim_unused_human_anim_96 = 382
anim_unused_human_anim_97 = 383
anim_unused_human_anim_98 = 384
anim_unused_human_anim_99 = 385
anim_unused_human_anim_100 = 386


